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What Video Games Have to Teach Us About Learning and Literacy. Second Edition: Revised and Updated Edition

What Video Games Have to Teach Us About Learning and Literacy. Second Edition: Revised and Updated EditionAuthor: James Paul Gee
Publisher: Palgrave Macmillan

List Price: $18.00
Buy New: $9.99
as of 2/6/2012 06:02 MST details
You Save: $8.01 (44%)

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New (43) Used (47) from $6.99

Seller: Big_Chief_65

Languages: English (Unknown), English (Original Language), English (Published)
Media: Paperback
Edition: 2nd
Pages: 256
Number Of Items: 1
Shipping Weight (lbs): 0.7
Dimensions (in): 9.1 x 6.4 x 0.7

ISBN: 1403984530
EAN: 9781403984531
ASIN: 1403984530

Publication Date: December 26, 2007
Availability: Usually ships in 1-2 business days

Also Available In:

  • Hardcover - What Video Games Have to Teach Us About Learning and Literacy
  • Paperback - What Video Games Have to Teach Us About Learning and Literacy

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Product Description
James Paul Gee begins his classic book with "I want to talk about video games--yes, even violent video games--and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. In this revised edition, new games like World of WarCraft and Half Life 2 are evaluated and theories of cognitive development are expanded. Gee looks at major cognitive activities including how individuals develop a sense of identity, how we grasp meaning, how we evaluate and follow a command, pick a role model, and perceive the world.



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