| What Video Games Have to Teach Us About Learning and Literacy. Second Edition: Revised and Updated Edition |  | Author: James Paul Gee Publisher: Palgrave Macmillan
List Price: $18.00 Buy New: $9.99 as of 2/6/2012 06:02 MST details You Save: $8.01 (44%)
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Seller: Big_Chief_65
Languages: English (Unknown), English (Original Language), English (Published) Media: Paperback Edition: 2nd Pages: 256 Number Of Items: 1 Shipping Weight (lbs): 0.7 Dimensions (in): 9.1 x 6.4 x 0.7
ISBN: 1403984530 EAN: 9781403984531 ASIN: 1403984530
Publication Date: December 26, 2007 Availability: Usually ships in 1-2 business days
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Product Description
James Paul Gee begins his classic book with "I want to talk about video games--yes, even violent video games--and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. In this revised edition, new games like World of WarCraft and Half Life 2 are evaluated and theories of cognitive development are expanded. Gee looks at major cognitive activities including how individuals develop a sense of identity, how we grasp meaning, how we evaluate and follow a command, pick a role model, and perceive the world.
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