Computer Game Source

 Location:  Home » Strategy Books » The Game Design Reader: A Rules of Play Anthology    
Categories
PC Games
Mac Games
Strategy Books
Graphics Cards
Accessories
Subcategories
Games & Strategy Guides
Internet Games
Video Games
Links
Computer Books
Buy Your Gift
Software Shopping
Video Game Systems
Buy Video Game
Bookmark and Share

The Game Design Reader: A Rules of Play Anthology

The Game Design Reader: A Rules of Play AnthologyCreators: Katie Salen, Eric Zimmerman
Publisher: The MIT Press

List Price: $50.00
Buy New: $30.00
as of 2/7/2012 07:50 MST details
You Save: $20.00 (40%)

In Stock


New (31) Used (34) from $20.80

Seller: psabouri

Languages: English (Unknown), English (Original Language), English (Published)
Media: Hardcover
Pages: 954
Number Of Items: 1
Shipping Weight (lbs): 4.3
Dimensions (in): 9.2 x 8.3 x 1.8

ISBN: 0262195364
EAN: 9780262195362
ASIN: 0262195364

Publication Date: November 23, 2005
Availability: Usually ships in 1-2 business days

Similar Items:


Editorial Reviews:

Product Description

The Game Design Reader is a one-of-a-kind collection on game design and criticism, from classic scholarly essays to cutting-edge case studies. A companion work to Katie Salen and Eric Zimmerman's textbook Rules of Play: Game Design Fundamentals, The Game Design Reader is a classroom sourcebook, a reference for working game developers, and a great read for game fans and players.Thirty-two essays by game designers, game critics, game fans, philosophers, anthropologists, media theorists, and others consider fundamental questions: What are games and how are they designed? How do games interact with culture at large? What critical approaches can game designers take to create game stories, game spaces, game communities, and new forms of play?Salen and Zimmerman have collected seminal writings that span 50 years to offer a stunning array of perspectives. Game journalists express the rhythms of game play, sociologists tackle topics such as role-playing in vast virtual worlds, players rant and rave, and game designers describe the sweat and tears of bringing a game to market. Each text acts as a springboard for discussion, a potential class assignment, and a source of inspiration. The book is organized around fourteen topics, from The Player Experience to The Game Design Process, from Games and Narrative to Cultural Representation. Each topic, introduced with a short essay by Salen and Zimmerman, covers ideas and research fundamental to the study of games, and points to relevant texts within the Reader. Visual essays between book sections act as counterpoint to the writings.Like Rules of Play, The Game Design Reader is an intelligent and playful book. An invaluable resource for professionals and a unique introduction for those new to the field, The Game Design Reader is essential reading for anyone who takes games seriously.




Custom Search
CERTAIN CONTENT THAT APPEARS ON THIS SITE COMES FROM AMAZON SERVICES LLC. THIS CONTENT IS PROVIDED ‘AS IS’ AND IS SUBJECT TO CHANGE OR REMOVAL AT ANY TIME.
Disclaimer | Privacy Policy | Contact Us
Powered by Bytewise

Sponsored Links
Sponsored Links